![]() Is there a workaround or way to mod it away? Is there a console command to remove them as it is REALLY aggravating when the AI just derps shit towns everywhere locking out resources (I kno I can rebuild them or vassalize but then I'm stuck with crap towns or vassals I don't want). In multiplayer games I could build shit cities in bad locations to just F with other players? ![]() Is this WAD? Is there a spell or ability I am missing to fix this? If razed cities are basically permanent are we just not supposed to raze cities? Sorta shoots a whole techline/race choices of razing in the foot if its just a bad idea to ever raze. Why? If I want to build an outpost or a city nearby shouldn't that just over write them (and make rebuilding them impossible if it is too close)? So far in my very first game I'm being forced to fail multiple quests (I can't build an outpost to claim a resource in a sector that a ruined city claimed) and the AI has STUPIDLY built multiple cities in HORRIBLE locations that I have then razed, so I can build in a better location only to find that those resources in sectors with city ruins are now just unavailable. Also any sectors tied to them are permanently disabled for building outposts. ![]()
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